DESIGNING FOR KIDS
ED TECH COURSE DESIGN

The company developed a new educational program that was different from its usual coding courses.

We wanted to create a new look and feel for it, but still keeping it colorful and fun for the young audience.

As part of the design we had to develop a new header that allowed the students to track their progress in different parameters.

We wanted to keep a template that was similar enough but different in order to help users keep oriented in the section they were currently in.

WIREFRAMES

COURSE GALLERY

Accessed just like any other game in the system, yet acts the same to allow user to enter the different lessons in the course.

Ability to track progress, each lesson has a unique thumbnail, the big button acts as a CTA.

LESSON PAGE

The navigation modes have current completed and locked states
each section is clickable and leads to the first game in the section.
A generic frame design is minimal so users focus on the content.
Game designs will be more “fun” and different from the course its self

REVIEW PAGE

All Review questions will be multiple choice
Once submitted it will notify student that the answer was submitted
Defining answer states and their behavior

LESSON PAGE

Notify the user the answer was submitted
Allow user to see progress
Allow user to navigate between courses

SURVEY PAGE

Wanting to check the experience the students are having
How well they are understanding the content
Defining the survey behavior and when it appears

SURVEY PAGE ANSWERS

The results will be displayed along with the response of other students backed on percentage

DESIGN

TRACKING PROGRESS

Users can easily track their progress with a progress bar that displays on the main page and a CTA button to get them to progress in the course and earn rewards.

SECTION NAVIGATION

Closed sections will display the progress of the student numerically.

Once opened the section will open and the other will close (accordion style)

COURSE ORIENTATION

Students can track the lesson they are on

The next lesson wont unlock until the previous one is complete.

Completed lesssons are marked with a star

COURSE LAYOUT

All course content will be displayed on the main screen.

The background color correlates to the section the student is in: course, game or exam

Student can navigate between course chapters easily